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  • All characters gain max hit points
  • Critical hits multiply all damage dealt unless specifically noted otherwise
  • At 7th level, you gain two feats
  • Leadership costs two feats
    New Feats (see Wiki page)
    Alternative Bonus Awards (see Wiki page)
    Class Modifications (see Wiki page)
    Attribute Enhancements
  • Level 4: +1 to two attributes
  • Level 8: +1 to two attributes
  • Level 11: +1 to all attributes
  • Level 14: +1 to two attributes
  • Level 18: +1 to two attributes
  • Level 21: +1 to all attributes
    Damage for Throwing Living Creatures at other Living Creatures
  • Less Than Small Size: One eighth the damage taken by the thrown creature in non lethal damage
  • Small Size: One fourth the damage taken by the thrown creature
  • Medium Size: Half the damage taken by the thrown creature
  • Large Size: Same as the damage taken by the thrown creature
  • Huge Size: Twice the damage taken by the thrown creature
  • Gargantuan Size: Four times the damage taken by the thrown creature
    Death
  • You die at negative half of your hit points (with a minimum of -9). All other rules applying to death, stabilizing, etc… stand as is.
    Resurrections
  • Your Con or Wis mod is the maximum amount of times that you may be resurrected.
  • In addition to whatever costs the resurrection has, the caster or the target must also pay 250 exp per level of the target.
  • If you ready an action, you cannot take another action before the readied action and still complete your readied action.

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